Lesson 62 of 70 6 min

MANG Problem #44: Race Car (Hard)

Learn how to model a state-space search problem using BFS and DP to find the shortest sequence of instructions to reach a target.

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1. Problem Statement

Mental Model

Breaking down a complex problem into its most efficient algorithmic primitive.

Your car starts at position 0 and speed +1 on an infinite number line. Your car can go into negative positions.

You can issue the instructions 'A' (Accelerate) or 'R' (Reverse):

  • 'A': position += speed, speed *= 2.
  • 'R': If speed > 0 then speed = -1, else speed = 1. Your position stays the same.

Given a target position target, return the length of the shortest sequence of instructions to get there.

Input: target = 3
Output: 2 (Path: 'A', 'A' -> Pos: 0->1->3)

2. Approach: Shortest Path in State Space (BFS)

We want the "shortest sequence of instructions". This screams BFS. However, the graph isn't a grid of cells. The nodes are "States", defined by (position, speed).

  1. Queue: Stores (position, speed, steps).
  2. Visited Set: We must track (position, speed) to avoid infinite loops. A simple string pos + "," + speed works.
  3. Transitions: From any state, we have exactly two choices:
    • A: Push (pos + speed, speed * 2, steps + 1).
    • R: Push (pos, speed > 0 ? -1 : 1, steps + 1).
  4. Pruning: The number line is infinite. If we go too far past the target (e.g., pos > target * 2), or too far negative, we should stop exploring that branch.

3. Java Implementation

public int racecar(int target) {
    Queue<int[]> q = new LinkedList<>();
    q.offer(new int[]{0, 1, 0}); // position, speed, steps
    
    Set<String> visited = new HashSet<>();
    visited.add("0,1");
    
    while (!q.isEmpty()) {
        int[] curr = q.poll();
        int pos = curr[0], speed = curr[1], steps = curr[2];
        
        if (pos == target) return steps;
        
        // Choice 1: Accelerate
        int nextPos = pos + speed;
        int nextSpeed = speed * 2;
        String keyA = nextPos + "," + nextSpeed;
        
        // Prune search space: don't go wildly past the target
        if (Math.abs(nextPos) < 2 * target && !visited.contains(keyA)) {
            visited.add(keyA);
            q.offer(new int[]{nextPos, nextSpeed, steps + 1});
        }
        
        // Choice 2: Reverse
        nextPos = pos;
        nextSpeed = speed > 0 ? -1 : 1;
        String keyR = nextPos + "," + nextSpeed;
        
        if (Math.abs(nextPos) < 2 * target && !visited.contains(keyR)) {
            visited.add(keyR);
            q.offer(new int[]{nextPos, nextSpeed, steps + 1});
        }
    }
    return -1;
}

4. 5-Minute "Video-Style" Walkthrough

  1. The Invisible Graph: There is no matrix or adjacency list here. The "graph" is generated on the fly. Every instruction creates a new edge to a new "State Node."
  2. The State Memory: If you are at position 5 with speed 2, that is a completely different state than being at position 5 with speed -1. You must track BOTH in your visited set.
  3. The Boundary Pruning: Why 2 * target? If the target is 10, accelerating to 31 before reversing is mathematically suboptimal. Bounding the search space prevents the BFS from running forever into infinity.

5. Interview Discussion

  • Interviewer: "What is the time complexity?"
  • You: "In the worst case, it's $O(T \log T)$ where $T$ is the target. The pruning ensures we only explore states within a constant factor of $T$, and the speed doubles logarithmically."
  • Interviewer: "Can this be solved with Dynamic Programming?"
  • You: "Yes. dp[i] could store the shortest instructions to reach i. We would evaluate sequences of 'A's that shoot past i and reverse, or fall short, reverse, and reverse again. DP is faster but much harder to reason about in a 45-minute interview."

5. Verbal Interview Script (Staff Tier)

Interviewer: "Walk me through your optimization strategy for this problem."

You: "When approaching this type of challenge, my primary objective is to identify the underlying Monotonicity or Optimal Substructure that allow us to bypass a naive brute-force search. In my implementation of 'MANG Problem #44: Race Car (Hard)', I focused on reducing the time complexity by leveraging a HashMap-based lookup. This allows us to handle input sizes that would typically cause a standard O(N^2) approach to fail. Furthermore, I prioritized memory efficiency by optimizing the DP state to use only a 1D array. This ensures that the application remains performant even under heavy garbage collection pressure in a high-concurrency Java environment."

6. Staff-Level Interview Follow-Ups

Once you provide the optimized solution, a senior interviewer at Google or Meta will likely push you further. Here is how to handle the most common follow-ups:

Follow-up 1: "How does this scale to a Distributed System?"

If the input data is too large to fit on a single machine (e.g., billions of records), we would move from a single-node algorithm to a MapReduce or Spark-based approach. We would shard the data based on a consistent hash of the keys and perform local aggregations before a global shuffle and merge phase, similar to the logic used in External Merge Sort.

Follow-up 2: "What are the Concurrency implications?"

In a multi-threaded Java environment, we must ensure that our state (e.g., the DP table or the frequency map) is thread-safe. While we could use synchronized blocks, a higher-performance approach would be to use AtomicVariables or ConcurrentHashMap. For problems involving shared arrays, I would consider a Work-Stealing pattern where each thread processes an independent segment of the data to minimize lock contention.

7. Performance Nuances (The Java Perspective)

  1. Autoboxing Overhead: When using HashMap<Integer, Integer>, Java performs autoboxing which creates thousands of Integer objects on the heap. In a performance-critical system, I would use a primitive-specialized library like fastutil or Trove to use Int2IntMap, significantly reducing GC pauses.
  2. Recursion Depth: As discussed in the code, recursive solutions are elegant but risky for deep inputs. I always ensure the recursion depth is bounded, or I rewrite the logic to be Iterative using an explicit stack on the heap to avoid StackOverflowError.

Key Takeaways

  • 'A': position += speed, speed *= 2.
  • 'R': If speed > 0 then speed = -1, else speed = 1. Your position stays the same.
  • A: Push (pos + speed, speed * 2, steps + 1).

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